CONTROLS: Use arrow keys to move. In level 1, touch the red square to get to level 2. In level 2, touch the blue square to get to the boss fight. Press space bar to shoot lasers at Randy Orton. Do not touch him! The orange pool in level 2 is deadly lava. WARNING! This game is super hard. Beat the game before the time runs out. Good luck. In level 2, keep hitting the up arrow to sort of glide above the lava. Once you hit the space bar, you can not press any other arrow!
Scratch Chase Game
How to play: Touch red part to score. Do not touch referee or else you will lose points. Use arrow keys to move. Get to ten points to win.
Experience from playing other games gave me ideas that would really be useful. It made me think of the players and how they should play it. Therefore, I decided to make easy controls that most people are used to; the arrow keys. I made it so that up is obviously up, left is left, right is right, etc. I made my games moving pretty smooth so that it would not be disappointing. That is how experience helped me create a better game!
My platformer game and my chase game are very different. The two games have two things in common though. First, I customized thew characters in both games. Also, there is an enemy in both of my games. Now the differences. In my platformer game, there is a boss fight. Also in my platformer, there is way more code than my chase game. There are obstacles and time. There is even levels! Those are how my two games are alike and different.
My best code in scratch was definitely in my platformer game. My best code was either my shooting script which was actually simple yet super effective. Also, my levels took a while to code. It was again, simple, yet also effective. My hardest bug fixes was also in my platformer game. I could not figure out how to stand on my platforms. It was very simple, but at that time I did not know much about scratch. That is a wrap of my best code and my hardest code.
My platformer game and my chase game are very different. The two games have two things in common though. First, I customized thew characters in both games. Also, there is an enemy in both of my games. Now the differences. In my platformer game, there is a boss fight. Also in my platformer, there is way more code than my chase game. There are obstacles and time. There is even levels! Those are how my two games are alike and different.
My best code in scratch was definitely in my platformer game. My best code was either my shooting script which was actually simple yet super effective. Also, my levels took a while to code. It was again, simple, yet also effective. My hardest bug fixes was also in my platformer game. I could not figure out how to stand on my platforms. It was very simple, but at that time I did not know much about scratch. That is a wrap of my best code and my hardest code.